world

  • Commit: a40e7105530a7578ed7a19f6e2fbacef4c10f2e6
  • Language: en
  • Config file: config/world.toml
  • Field count: 42
  • Description: world.toml: world save, generator, spawn, lighting, and GPU calculation settings.
TOML preview
Paste or upload a config file. Matching fields update in the table.
world.toml
Paste or upload TOML to preview current values.
PathTypeDefaultCurrentDescriptionNotice
chunk_load_parallelisminteger4Paste or upload TOML to preview current values.Maximum number of chunk build tasks per playerNone
chunk_update_delay_msinteger1000Paste or upload TOML to preview current values.Delay in milliseconds before applying chunk center updates after player movement. If the player remains in the first neighbor ring, only the new edge chunks and delayed unload chunks are processed.None
default_dimensionstring"minecraft:overworld"Paste or upload TOML to preview current values.Dimension used when a player joins without saved player data. It may point to any configured dimension; minecraft:overworld is not required.None
dimensionstring"minecraft:overworld"Paste or upload TOML to preview current values.Default dimension resource keyNone
dimension_typestring"minecraft:overworld"Paste or upload TOML to preview current values.Default dimension type resource keyNone
game_modestring"survival"Paste or upload TOML to preview current values.Default game mode: survival, creative, adventure, or spectatorNone
generatorstring"empty"Paste or upload TOML to preview current values.World generator used when no saved chunk exists: empty, vanilla_flat, or vanilla_noiseNone
generator_presetstring"minecraft:classic_flat"Paste or upload TOML to preview current values.World generator preset. vanilla_flat uses Minecraft flat_level_generator_preset IDs such as minecraft:classic_flat.None
gpuobjectSee #gpuSee #gpuExperimental GPU calculation settings for world lighting and vanilla_noise post-processing. Unavailable GPU falls back to CPU.None
instancesarraySee #instancesSee #instancesCopy-on-write world instances that start from a source dimension and persist changed chunks separatelyNone
lightstring"static"Paste or upload TOML to preview current values.World lighting mode: static, dynamic, or a fixed brightness integer from 0 to 15None
light_algorithmstring"fast"Paste or upload TOML to preview current values.World lighting calculation algorithm: fast or ray_traceNone
pathstring"world"Paste or upload TOML to preview current values.World save directoryNone
precompiled_chunksobjectSee #precompiled_chunksSee #precompiled_chunksPrecompiled chunk packet cache. Recommended for read-only worlds because it reuses encoded chunk packets instead of rebuilding complete chunk objects for every player.None
read_onlybooleanfalsePaste or upload TOML to preview current values.Enable read-only world mode. Player world edits are rejected and not written.None
seedinteger0Paste or upload TOML to preview current values.World generation seed used by vanilla_noise. 0 matches the default Minecraft seed value.None
simulation_distanceinteger3Paste or upload TOML to preview current values.Initial simulation distanceNone
spawnobjectSee #spawnSee #spawnPlayer spawn position and rotationNone
spawn_protection_radiusinteger16Paste or upload TOML to preview current values.Spawn protection radius in blocks. 0 disables spawn protection.None
view_distanceinteger3Paste or upload TOML to preview current values.Initial chunk view distanceNone
worldsarraySee #worldsSee #worldsWorld storage entries. Each entry maps one dimension to its own save folder.None

Complex Type Details

gpu

Type
object
Default
None
Current
Paste or upload TOML to preview current values.
Description
Experimental GPU calculation settings for world lighting and vanilla_noise post-processing. Unavailable GPU falls back to CPU.
None
PathTypeDefaultCurrentDescriptionNotice
gpu.devicestring"discrete"Paste or upload TOML to preview current values.GPU selector: discrete, integrated, cpu, auto, or a numeric adapter indexNone
gpu.enablebooleanfalsePaste or upload TOML to preview current values.Enable experimental GPU world calculation. Disabled uses CPU; unavailable GPU falls back to CPU.None

instances

Type
array
Default
None
Current
Paste or upload TOML to preview current values.
Description
Copy-on-write world instances that start from a source dimension and persist changed chunks separately
None
PathTypeDefaultCurrentDescriptionNotice
instances.copy_on_writebooleanNonePaste or upload TOML to preview current values.Read unchanged chunks from the source dimension and write changed chunks to this instance pathNone
instances.dimensionstringNonePaste or upload TOML to preview current values.Dimension resource key exposed to players for this instanceNone
instances.idstringNonePaste or upload TOML to preview current values.Stable world instance idNone
instances.pathstringNonePaste or upload TOML to preview current values.Storage path for chunks changed by this instance. Empty uses a sanitized dimension folder under the main world path.None
instances.source_dimensionstringNonePaste or upload TOML to preview current values.Source dimension used when the instance has no copied chunkNone

precompiled_chunks

Type
object
Default
None
Current
Paste or upload TOML to preview current values.
Description
Precompiled chunk packet cache. Recommended for read-only worlds because it reuses encoded chunk packets instead of rebuilding complete chunk objects for every player.
None
PathTypeDefaultCurrentDescriptionNotice
precompiled_chunks.block_state_cache_limitinteger65536Paste or upload TOML to preview current values.Maximum number of individual block states retained for plugin queries when full chunk objects are not kept. 0 disables the block-state query cache.None
precompiled_chunks.enablebooleanfalsePaste or upload TOML to preview current values.Enable precompiled chunk packets. Read-only worlds benefit most; writable worlds invalidate affected chunk packets when blocks change.None
precompiled_chunks.lightbooleantruePaste or upload TOML to preview current values.Include lighting data in precompiled packets. Disable this when dynamic lighting or externally refreshed lighting should be rebuilt separately.None
precompiled_chunks.max_cached_packet_bytesinteger16777216Paste or upload TOML to preview current values.Maximum total bytes used by precompiled chunk packet cache. 0 disables the byte limit. Keep this conservative for worlds where players can travel far.None
precompiled_chunks.max_cached_packetsinteger256Paste or upload TOML to preview current values.Maximum number of precompiled chunk packets kept in memory. 0 disables the packet-count limit.None

spawn

Type
object
Default
None
Current
Paste or upload TOML to preview current values.
Description
Player spawn position and rotation
None
PathTypeDefaultCurrentDescriptionNotice
spawn.pitchnumber0.0Paste or upload TOML to preview current values.Spawn pitchNone
spawn.xnumber0.0Paste or upload TOML to preview current values.Spawn X coordinateNone
spawn.ynumber0.0Paste or upload TOML to preview current values.Spawn Y coordinateNone
spawn.yawnumber0.0Paste or upload TOML to preview current values.Spawn yawNone
spawn.znumber0.0Paste or upload TOML to preview current values.Spawn Z coordinateNone

worlds

Type
array
Default
None
Current
Paste or upload TOML to preview current values.
Description
World storage entries. Each entry maps one dimension to its own save folder.
None
PathTypeDefaultCurrentDescriptionNotice
worlds.dimensionstringNonePaste or upload TOML to preview current values.Dimension resource key served by this world storageNone
worlds.dimension_typestringNonePaste or upload TOML to preview current values.Dimension type resource key used when entering this dimensionNone
worlds.idstringNonePaste or upload TOML to preview current values.Stable world storage idNone
worlds.pathstringNonePaste or upload TOML to preview current values.Save folder for this dimensionNone